Green slimes always move towards the closest creature they can detect. Here is my version of Green Slime as a monster in 5e D&D Just from reading the new rules I would be interested in running a 5e game where the PCs can only be fighters and rogues.ĭid you know green slime has been nerfed from 'monster' to 'hazard' in 5th edition? The cleric has become a much more valuable utility class considering how powerful the create water and purify food spells have become. You don't need to worry about light if you have a single magic-user in your party. The way cantrips work is so much simpler now, but also more powerful. I've been reading the book and taking notes for the last few weeks so I think I'm familiar enough with the upper levels of the dungeon that I shouldn't have any problems - I'll share more about the extensive prepping I did in a future post.įor now, the most surprising thing for me is reading the spells in 5e D&D. The Sunday game, in contrast, is going to embark upon a traditional dungeoncrawl using the Dwimmermount megadungeon and, coincidentally, 5th edition Dungeons & Dragons.
#Green slime dmg 5e generator
I even made a rando generator for this list You could consider this a shortlist for revamping Monster Mythology, but I'm using this as a list of potential NPC races:
#Green slime dmg 5e manual
Instead I wrote a single hook for each character and next Saturday will be the real test where I drop the hooks and see how many of the players have their characters bite.ĭuring prep I made a list of all of the creatures in the 5e Monster Manual that could potentially be playable character races.
Prep for this game was unusually simple once I decided that it wouldn't be a traditional dungeoncrawl. The players have written lots of interesting hooks into their characters and I think I have some good adventure ideas set down. The game I joined on Saturday had a small amount of upheaval and now I find myself GMing a game of 5th edition Dungeons & Dragons in the aftermath of a Lost Mines of Phandelver adventure.